About This Game KNIGHTS and MERCHANTS recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either. The player takes on the role of an ordinary captain in the Palace Guard. A conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defence of the last royal province. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and fiefdoms. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is the starting point of your Middle Ages adventure. Now you must win back all those provinces which once belonged to your king.THE SHATTERED KINGDOM:After many battles, a former kingdom has been divided into many small principalities and earldoms. The kingís troops were pushed back into one last royal province, and the rulers of the other provinces waged terrible, destructive wars against one another. The whole land fell into a state of chaos and now the former royal capital itself is undersiege by the armies of the rebel lords. You belong to the last remaining group of loyal kingís men, and have been commanded to go to the king in view of the imminentattack.THE PEASANTS REBELLION:Build a prosperous settlement with a complete economy. Arm your troops and meet the enemy on the battle field! Master these tasks and the King’s subjects will be able to live in peace and freedom again.GAME FEATURES:Middle ages simulation and Real-time strategy2 campaigns "The Shattered Kingdom" and "The Peasants Rebellion" with a total of 34 missionsSkirmish Mode and 10 Multiplayer-MapsAbout 25 different types of buildingsMore than a dozen different types of charactersOver 10 different troop types, including archers, scouts, knights, bowman and barbariansMultiplayer battles with up to 6 players in LAN or through the InternetNew Musical Score 6d5b4406ea Title: Knights and MerchantsGenre: Simulation, StrategyDeveloper:Topware InteractivePublisher:Topware InteractiveRelease Date: 14 Oct, 2013 Knights And Merchants knights and merchants 4. pálya. knights and merchants macbook. knights and merchants alternatives. knights and merchants shattered kingdom mission 4. knights and merchants iso download. knights and merchants beijing. knights and merchants einheiten. knights and merchants 1. knights and merchants hd cheats. knights and merchants emulator. knights and merchants iron mine. knights and merchants 3 indir. knights and merchants crack chomikuj. knights and merchants 64 bit patch. knights and merchants abandonware. knights and merchants the peasants rebellion download. knights and merchants windows 7 64 bit download. knights and merchants download free. knights and merchants 64 bit installieren. knights and merchants badge. knights and merchants units. knights and merchants patch 1.6 download. knights and merchants god mode. knights and merchants fisherman. knights and merchants remake maps download. knights and merchants cheat codes. knights and merchants new. knights and merchants 2 win 10. knights and merchants chest. knights and merchants wine. knights and merchants 2 download free full. hack game knights and merchants. knights and merchants music. knights and merchants bug. knights and merchants full. knights and merchants para android. knights and merchants guide. knights and merchants free download. knights and merchants buy. knights and merchants resolution. knights and merchants gold cheats. cheats knights and merchants the shattered kingdom pc. knights and merchants na windows 10. knights and merchants level 9. knights and merchants 1920x1080. knights and merchants steam store and retail key. knights and merchants peasants rebellion mission 6. knights and merchants 64 bit windows 7. knights and merchants level 7. knights and merchants steam resolution. knights and merchants how to speed up. knights and merchants last mission. knights and merchants 9 миссия. knights and merchants english patch. knights and merchants mission 4. knights and merchants 3. knights and merchants 3 chomikuj. knights and merchants hd torrent. knights and merchants steam. knight and merchants pl torrent. knights and merchants walkthrough mission 8. knights and merchants mission 8. knights and merchants pc game download. knights and merchants 3 download. knights and merchants tpr misja 4. knights and merchants cheat engine table. knights and merchants win 10. knights and merchants play online. knights and merchants speed up game. knights and merchants jednostki. knights and merchants peasants rebellion mission 3. knights and merchants windows 7 patch. knights and merchants reveal key. knights and merchants windows 10. knights and merchants torrent chomikuj. knights and merchants shattered kingdom cheats. knights and merchants crashes windows 7. knights and merchants walkthrough mission 3. knights and merchants 8 миссия. knights and merchants map editor. knights and merchants soundtrack. knights and merchants auf windows 10. knights and merchants hack. knights and merchants jak grać przez internet. knights and merchants discord I was excited to play this game since it looked a lot like Age of Mythology according to the previews\/screenshots. BIG LETDOWN. I get that this game is much older than Age of Mythology, but it certainly hasn't aged well. Not only are the graphics extremely bad (yes, I know there's an HD version and I'll get to that) but the gameplay is crap and so is the tutorial.So let's start with graphics. Yes, I understand this game is ancient. I understand the graphics might be a bit sub-par. There's literally 2 resolution options, that's it. As I said before, I know there's an HD version. I tried it but it stretched itself across both of my monitors and not only that, it was only the top-left corner of the display that was stretched across both monitors. I was literally missing about 3\/4 of the display. I went on the forums and one of the most recent non-pinned posts was about this FROM 11 MONTHS AGO! No response from the devs, no fix since I experienced it too! Clearly the devs have abandoned this game.Next up is the gameplay. Holy freaking crap is it slow. Again, I get that this game is extremely old, but it literally takes like 2 minutes REAL-TIME to construct a school house (which took me even longer to figure out how to do btw, more on that later) which is one of the first buildings you can make! Watching my troops move, I felt like I could see "ticks" because they moved so slowly, as in they moved so slowly it was almost laggy\/jerky.Now on to the tutorial. In most games you expect pop-ups to help you through the tutorial and teach you about the game. Not so here. It took me 10 minutes in the tutorial just to discover that the little paper things off to the left are the instructions and that you have to click each one. At first I thought the tutorial didn't even HAVE instructions! Whoever thought that was a good idea needs to be shackled in the town square AND tarred and feathered.Finally the troop movements. Now it might have been in the tutorial clicky papers, but I didn't bother reading them all when I discovered how bad this game really was. However, I couldn't figure out for the life of me how to get my units to move anywhere. I tried moving my serfs, my laborers and some of my infantry. Nothing. Nada. Can't left-click or right-click to move them. Arrow keys just move the screen. No way to move them that I could see. No option for it that I found in the unit menu. So I guess they're supposed to sit around on their butts and wait for the enemy to come to them. Brilliant.In conclusion, if you played it back in the day and know how everything works, I guess you could pick it up for nostalgia's sake. However if you've never played it before, I'd steer clear. There are better games like this out there like Age of Mythology and Banished. I got this half off (around $3.50) and I still feel ripped off. I'll be filing a refund request with Steam because this game isn't worth 3 freaking pennies let alone $3. Version 2.3.1 Update: Hi everyone! We want to release a little update today!First of all, we've changed the Doll Golem music theme. I had some inspiration for that and now this music theme much better for us.We've also added a translation of some phrases that were not translated. Now it's ok.P.S. What do you think about delete physics of the chairs? We think this ability of chairs is senseless and unused actually.Thank you for your support!. Version 1.3 Update: I've done the optimization for the first meeting with the Doll Golem! Now you won't see the delay at the moment when he rises. I know that this episode wasn't so good because of this thing, but now everything is cool! You can enjoy the game!. Version 1.7 Update. I've fixed a hard bug.: While I was creating the second Chapter, I found a bug in first Chapter, where some players couldn’t enter the cave. Player could get stuck in the beginning of a game and he didn’t get a chance to pass it. This error happens if you take the first note and after that you take the diary. Well, players intuitively take diary firstly and then notes. Bug fixed!Finally, I reduced the loading time. On my old computer the game loads 20 seconds faster. Let me know if the game loads faster on your computer.I redid some materials, because of this the FPS should be increased. If the optimization is better now on your computer, let us know, please!Many players are upset due to the fact that they can not understand the box code puzzle, but some people quickly understand what number is encoded in the tip. And we thought...do we need to simplify the code or to leave as it is. Is this puzzle too complicated? We want everyone to be comfortable to play. Please write in the comments if you had any troubles with this part.. Version 2.4.1 Long-awaited Update: Hi friends! It has not been updates. I thought the latest version was enough for now, quietly doing the final Chapter, but the summer sale gave the heat.Because of the high interest in the game there were many players who weren't very loyal to the small bugs and increased complexity. It turned out that a lot of players can't find an inhaler at the beginning of the game. They thought the game was broken and left a negative feedback. This greatly lowered the rating of the game and we had to stop and redo some points:1) We have redesigned the hint system. Training has become more detailed. I hope this will eliminate ambiguous moments in the game and simplify the passage. This is not one reason why we started to move towards simplifying the gameplay.For us the most important thing is the disclosure of our story but impassable places prevent immersion in it. Now only English and Russian are temporarily available in the game.2) The Doll Golem was also simplified. We've added camera shake and boost sound when it's approaching the player. With other bosses we've done the same.3) We removed invisible capsules that prevented running away at the end of the second Chapter. Who couldn't pass understand what it is. We removed any obstacles in this place.4) The mirrors incorrectly unwrapped Sasha after teleportation. This greatly complicated the game. When I change one thing another thing breaks. I noticed it too late... Now it's fixed, sorry.5) When Sasha died for the first time from suffocation in a lighthouse the script "Knock at the door" was started and Sasha said "Who is here?" but the player didn't hear it because it was already far from his room. Fixed.6) Sometimes the door in the lighthouse didn't open. I couldn't reproduce this bug. I died for 50 times but the door still opened. Suggested what it could be. Corrected. But not sure...7) The daylight in the lighthouse wasn't set correctly. Fixed.8) I added some billboards with titles of the chapters to make it clear where the previous Chapter ends and the next one begins.And some more visual changes such as keyholes and some small bugs. I think there will be a few more updates before the final Chapter. Thank you for staying with us no matter what!When a story becomes History. Never Again.. Update to 2.2: I've fixed a bug with the blanket under which Sasha is hiding, it remained in the hand and ruin the ending;The icon "details" in the diary didn't turn off, which was misleading. Fixed.Some interactive objects (Doors, clock) had no voice and subtitles when the subject is not suitable, it is also misleading. FixedAlso I've fixed spawn after killing the second boss. Sasha often came back near the boss and she killed her again.Thank you for the very kind feedback about the continuation of the game. It is motivate us to make the game better. Happy New Year!. Version 2.3 Update: Yay! Finally we made a big update of two chapters. It wasn't too easy. We've faced with some difficulties that I described in previous announcements. This update is not so perfect. You can see new bugs due to the transition to a new version of the engine but we tried to check and fix as much as possible. Please let us know about any bugs that you encounter: game bugs, translation mistakes etc. We read every comment and pay our attention to it. Update list:Diary improvements. Tips and controls made it more friendly.Cut scene animations have been redone. They are not perfect yet: lack of smoothness and sounds, but definitely more cinematic.We have added the ability to change the controls of some keys. Who did not like the standard keyboard layout you can change it for yourself. This function will be further developed.We have completely redesigned the localization system. We have added Chinese and French!The Chinese language has been prepared by Source Chinesizing Translation team: https://steamcommunity.com/groups/sourcect We've added a hint highlight. Now the "Zoom" mode in the game is not just for beauty but opens for you previously invisible details in the game that will help you find secret places.We have reworked some shaders, such as stone walls in the cave, Sasha's hair and so on.We have also done a lot of work on optimization. Now the game loads quickly and the FPS level is increased by recycling the light and overall visuals.Finally we added grass on the street. A trifle, but nice and more cinematic.New 3840x1080 resolution and FOV setting. This is for owners of modern curved widescreen monitors.Finally, I found a terrible bug associated with the friezes of the Doll Golem. He was stuck because if the player threw the doll into the wall, the goal was not in the area of his movement and he could not achieve it, so he began buggy... We had to temporarily remove the mechanics of Golem distraction and remove the achievement of "To throw dust in the eyes" because of its unattainability.These are just the main updates. We fixed a huge number of small bugs and added some content. This is not the end result there will be more updates for the first two chapters.Without you guys the game would not exist. Thank you for staying with us.When a story becomes History. Never Again.
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